List of Console Commands

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List of Console Commands

Download List of Console Commands for FREE

d3d_max_feature_level11Report the maximum D3D feature level available.dbghist_addlineAdd a line to the debug history. Format: dbghist_dumpDump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleportdebug_materialmodifycontrol0debug_materialmodifycontrol_client0debug_overlay_fullposition0debug_physimpact0debug_shared_random0debug_touchlinks0Spew touch link activitydebug_visibility_monitor0Yesdebugoverlay_draw_current0YesTell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.debugoverlay_ignore_source0YesDraw everything normal and ignore the source for renderingdebugoverlay_show_text_outline0YesToggle display of box around textdebugoverlay_toggleToggles visibility of the debug overlay system.decalfrequency10default_fov90Yesdemo_analyze0Yesdemo_analyze_allRuns demo_analyze on all demo files found in the dota/demo_analysis/ directory.demo_analyze_running0Yesdemo_avellimit2000Angular velocity limit before eyes considered snapped for demo playback.demo_fastforwardfinalspeed20Go this fast when starting to hold FF button.demo_fastforwardramptime5How many seconds it takes to get to full FF speed.demo_fastforwardstartspeed2Go this fast when starting to hold FF button.demo_flush0Flush writing the demo file every network updatedemo_gotoSkips to location in demo.demo_gotomarkSkips the current demo playback to the marked tickdemo_gototickSkips to a tick in demo.demo_infoPrint information about currently playing demo.demo_interplimit4000How much origin velocity before it’s considered to have ‘teleported’ causing interpolation to reset.demo_interpolateview1Do view interpolation during dem playback.demo_marktickMarks the current demo playback tick for later usedemo_pausePauses demo playback.demo_pauseatservertick0Pauses demo playback at server tickdemo_quitafterplayback0Quits game after demo playback.demo_recordcommands1YesRecord commands typed at console into .dem files.demo_resumeResumes demo playback.demo_timescaleSets demo replay speed.demo_togglepauseToggles demo playback.demo_usefastgoto1Use fast frame skipping when available for demo_goto commands.demo_writefullupdate_rate60Interval time in seconds to write full updates to demo.demolistPrint demo sequence list.demosDemo demo file sequence.dev_show_event_dungeon_leaderboardsShow the Dungeon event leaderboardsdev_simulate_gcdown Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)developer0Set developer message level.diffcheck0Activate diffcheck system.diffcheck_playerslot0diffcheck_spew1Actually show diffcheck results.differencesShow all convars which are not at their default values (optional restricted to specific flags).disable_dynamic_prop_loading0YesIf non-zero when a map loads, dynamic props won’t be loadeddisconnectDisconnect from serverdispcoll_drawplane0display_game_events0Yesdisplaysoundlist0dlight_debugCreates a dlight in front of the playerdota_1v1_skip_strategy0dota_ability_autocastdota_ability_debug0Yesdota_ability_dump_refcountsDumps the modifier refcounts of all hero abilitiesdota_ability_execute-dota_ability_execute+dota_ability_executedota_ability_learn_modeEnter the mode where ability points can be spentdota_ability_legacy_mode_quick_castfalsedota_ability_projection_data_file0dota_ability_quick_castfalsedota_ability_quickcastdota_ability_refcount_modifiers0Yesdota_ability_self_cast_timeout0.600000dota_activate_window_on_hero_picking_start0If set, brings Dota to the foreground when hero picking startsdota_activate_window_on_match_found0If set, brings Dota to the foreground when match founddota_activate_window_on_unpause0If set, brings Dota to the foreground when unpauseddota_active_play_section3dota_all_vision0Yesdota_allow_clientside_entities1dota_allow_clientside_particles1dota_allow_invalid_orders0Yesdota_allow_orders_while_paused0Yesdota_allow_pause_in_match1Allow players to pause in matchmade gamesdota_alt_shows_neutral_spawn_boxestruedota_alt_shows_tower_attack_rangetruedota_always_show_hero_finderfalsedota_ambient_cloth1dota_ambient_creatures1dota_ambient_creatures_pop0dota_animation_force_modifier0dota_animation_rundota_announcer_idle_speech_deathwait45YesThis many seconds must pass after a hero dies for an announcer to consider saying idle lines.dota_announcer_idle_speech_debug0YesIf true print debug information about why announcers do or do not idle.dota_announcer_idle_speech_herodamage_limit250YesIf any hero has taken more than this many hitpoints of damage recently, no idles play.dota_announcer_idle_speech_herodamage_window45YesIf any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play.dota_announcer_idle_speech_interval240YesAfter an announcer has said an idle line, another can’t play for at least this many seconds.dota_announcer_idle_speech_minwait20YesAnnouncers won’t say idle speech unless at least this many seconds passed since the last time they said something.dota_announcer_idle_speech_starttime240YesThis many seconds must have passed since start of game before announcers poll for idle speech.dota_apmdota_apm_update_interval5Yesdota_arcana_votes_cache_duration300dota_armory_automatically_add_new_item_to_collectionfalsedota_armory_CustomTagDisplayName_10dota_armory_CustomTagDisplayName_20dota_armory_CustomTagDisplayName_30dota_armory_CustomTagDisplayName_40dota_armory_CustomTagDisplayName_50dota_armory_CustomTagDisplayName_60dota_armory_CustomTagDisplayName_70dota_armory_CustomTagDisplayName_80dota_assisted_camera_operator_pure_interp_multiplier16dota_attack_timer_buffer_ticks3Yesdota_auto_connect0Automatically connect to the specified server foreverdota_auto_create_proxy0Automatically create a proxydota_auto_surrender_all_disconnected_timeout60YesIf all players have been disconnected for at least N seconds, end the game immediatelydota_autoselect_bots0YesIf set, new bots will be autoselected. This is for the item icon editor.dota_autoselect_entity0YesIf set, new bots of the given type will be autoselected. This is for the item icon editor.dota_bonus_hero_rollover_time-14400Yesdota_bot_allow_human_control0Yesdota_bot_avg_fpsReports the average fps for this dota gamedota_bot_chat_throttle_duration4dota_bot_client_debug0Draw some basic client-side debug info for each hero.dota_bot_debug_assemble0Yesdota_bot_debug_clearDisables all bot debugging.dota_bot_debug_clear_allDisables all bot debugging.dota_bot_debug_grid0dota_bot_debug_grid_cycleCycles through grid modes.dota_bot_debug_lanes0dota_bot_debug_minimap0dota_bot_debug_minimap_cycleCycles through different minimap debug modes.dota_bot_debug_path0Yesdota_bot_debug_path_avg0Yesdota_bot_debug_path_draw0Yesdota_bot_debug_pathing0dota_bot_debug_potential_location0dota_bot_debug_team0dota_bot_debug_team_power1dota_bot_debug_ward_spots0dota_bot_disable1Yesdota_bot_disable_test0dota_bot_disconnect_playerDisconnects the player owner of all botsdota_bot_dump_stateDumps the entire bot state to the clientdota_bot_failed_pathfind_warnings0Yesdota_bot_force_pick0Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces)dota_bot_give_goldGives all bots the specified amount of gold.dota_bot_give_itemCreates an item for all bots.dota_bot_give_levelGives all bots the specified number of levels.dota_bot_level0If set, bots will be set to the level specified with appropriate gold on game startdota_bot_long_frame_limit2dota_bot_match_difficulty3Difficulty to play coop bot matches againstdota_bot_match_script_index0Bot script index to use for matchmakingdota_bot_match_solo1dota_bot_match_team2What to play in practice bot matches. 0=radiant, 1=dire, 2=randomdota_bot_match_use_matchmaking0Fill a bot practice match with human teammates via matchmaking.dota_bot_mode0dota_bot_pick_odds500dota_bot_populatePopulates the remaining slots with botsdota_bot_potential_debugDisplays potential locations for this bot.dota_bot_practice_difficulty3Default difficulty for quick bot practice gamesdota_bot_practice_gamemode1Default game mode for bot practice games, AP = 1dota_bot_practice_script0Bot script ID (as a string) to use for local games.dota_bot_practice_select_hero0Force selection of a hero for the human player in practice games.dota_bot_practice_start0Whether to start a local game when the map loadsdota_bot_practice_team0Default team for quick bot practice gamesdota_bot_practice_team_desired0dota_bot_purchase_item_enable1dota_bot_reload_scriptsReloads all the bot scriptsdota_bot_select_debugDisplays general bot debugging information.dota_bot_select_debug_attackDisplays debugging info on potential attack targets.dota_bot_set_difficultySets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair.dota_bot_takeover_disconnected0Yesdota_bot_tutorial_boss1dota_bot_use_machine_learned_weights1dota_broadcaster_camera_interp0dota_broadcaster_channel_country_name0Broadcaster Channel Country Namedota_broadcaster_channel_description0Broadcaster Channel Descriptiondota_broadcaster_channel_language0Broadcaster Channel Languagedota_broadcaster_channel_save_settings1dota_broadcaster_dismiss_all_statsdota_building_defended_radius800Yesdota_building_health_loss_warn_interval9YesMinimum seconds between announcer warning a particular building is under attackdota_cache_duration_all_hero_challenge_s1800dota_cache_duration_custom_game_counts_s300dota_cache_duration_leaderboard_s60dota_cache_duration_league_admin_list_s30dota_cache_duration_league_info_s5dota_cache_duration_league_list_s15dota_cache_duration_league_live_games_s5dota_cache_duration_league_lobby_nodes_s5dota_cache_duration_league_node_results_s5dota_cache_duration_league_prediction_results_s5dota_cache_duration_league_predictions_s60dota_cache_duration_league_prize_pool_s5dota_cache_duration_team_info_s60dota_camera_accelerate49.000000dota_camera_allow_freecam0Yesdota_camera_assisted_camera_operator_bias_constant_oneteam1dota_camera_assisted_camera_operator_bias_constant_twoteams0dota_camera_assisted_camera_operator_bias_frame_multiplier1dota_camera_assisted_camera_operator_bias_scale1dota_camera_assisted_camera_operator_bias_scale_frame_multiplier0dota_camera_assisted_camera_operator_blend_multiplier1dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in250dota_camera_assisted_camera_operator_input_cooldown0dota_camera_assisted_camera_operator_interp_speed_bias_param0dota_camera_assisted_camera_operator_interp_speed_dist_max8000dota_camera_assisted_camera_operator_interp_speed_dist_min500dota_camera_assisted_camera_operator_interp_speed_multiplier1dota_camera_assisted_camera_operator_interp_speed_speed_max50dota_camera_assisted_camera_operator_interp_speed_speed_min1dota_camera_assisted_camera_operator_max_instanteous_ent_velocity275dota_camera_assisted_camera_operator_mouseclick_duration0dota_camera_assisted_camera_operator_movement_multiplier4dota_camera_assisted_camera_operator_null_zone_enabled1dota_camera_assisted_camera_operator_null_zone_velocity_max125dota_camera_assisted_camera_operator_null_zone_velocity_min100dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in600dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in20dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out6dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out4dota_camera_assisted_camera_operator_unit_fade_duration1dota_camera_broadcaster_mousewheel_direction_multiplier0Multiplier on direction, used for broadcasters only.dota_camera_broadcaster_mousewheel_frametime_multiplier1Multipler on frametime, used for broadcasters only.dota_camera_centerdota_camera_center_on_entity-dota_camera_center_on_hero+dota_camera_center_on_heroFollows your hero while the key is held without changing selection.dota_camera_deatheffecttruedota_camera_disable_yaw1Yesdota_camera_disable_zoomfalsedota_camera_distance1134Yesdota_camera_distance_teamspec2600Yesdota_camera_dotatv_smooth_dragfalsedota_camera_dotatv_smooth_drag_drag0dota_camera_dotatv_smooth_drag_inverse0dota_camera_dotatv_smooth_drag_max_speed25dota_camera_drag_factor_zoomed_out0Yesdota_camera_drag_speed1dota_camera_edgemove1dota_camera_focus_playerdota_camera_fog_end_zoomed_in2500Yesdota_camera_fog_end_zoomed_out6000Yesdota_camera_fog_start_zoomed_in2000Yesdota_camera_fog_start_zoomed_out4500Yes-dota_camera_follow+dota_camera_followSelects your hero and follows it while the key is held.dota_camera_follow_doublepress_time0dota_camera_get_lookatposPrints the main camera’s look-at position.dota_camera_get_posPrints the camera position. If you are trying to set DOTA’s main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos.dota_camera_hero_inspector_bob_amount0dota_camera_hero_inspector_camera_height_percentage0% of the hero’s hitbox height.dota_camera_hero_inspector_camera_lookat_height_percentage0% of the hero’s hitbox height.dota_camera_hero_inspector_dist_max1000dota_camera_hero_inspector_dist_min150dota_camera_hero_inspector_drag_scale1dota_camera_hero_inspector_drag_speed_const25dota_camera_hero_inspector_drag_yaw_max89dota_camera_hero_inspector_drag_yaw_min-60dota_camera_hero_inspector_duration0dota_camera_hero_inspector_fog_end_max4000dota_camera_hero_inspector_fog_end_min4000dota_camera_hero_inspector_fog_start_max1200dota_camera_hero_inspector_fog_start_min500dota_camera_hero_inspector_fov_buffer_multiplier1dota_camera_hero_inspector_fov_default75dota_camera_hero_inspector_fov_max80dota_camera_hero_inspector_fov_min50dota_camera_hero_inspector_grass_skew_multiplier0dota_camera_hero_inspector_mousewheel_direction_multiplier0dota_camera_hero_inspector_mousewheel_frametime_multiplier2dota_camera_hero_inspector_mousewheel_process_interval0dota_camera_hero_inspector_speed_const4dota_camera_hero_inspector_use_third_person0Locks the showcase behind the herodota_camera_hero_inspector_zfar_max4000dota_camera_hero_inspector_zfar_min3500dota_camera_hold_select_to_follow1If set, pressing the select hero button will actively follow and keep you on screendota_camera_lerp_duration2dota_camera_listening_offset700dota_camera_lock0dota_camera_lock_lerp0dota_camera_lock_mouse_lead220dota_camera_lock_view_helper1dota_camera_lock_view_helper_ratio0dota_camera_mousewheel_delay_reset_interval1The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming.dota_camera_mousewheel_direction_multiplier0Multiplier on directiondota_camera_mousewheel_start_delay0The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming.dota_camera_reversefalsedota_camera_saved_positiondota_camera_set_lookatposSets the main camera’s look-at position from (x,y) coordinates.dota_camera_smart_follow_drag_distance500dota_camera_smart_follow_edge_distance500dota_camera_smart_follow_offset_reset8dota_camera_smart_follow_offset_time1dota_camera_smooth_count8dota_camera_smooth_distance96dota_camera_smooth_enable1dota_camera_speed3031.055664dota_camera_stage_fov15dota_camera_stage_pitch0dota_camera_stage_rotate0dota_camera_stage_x25dota_camera_stage_y-600dota_camera_stage_yaw90dota_camera_stage_z225dota_camera_terrain_sample_timer_duration0dota_camera_yaw_rotate_hold_time1dota_camera_yaw_rotate_speed0dota_camera_z_interp_speed10dota_camera_zfar_zoomed_in3300Yesdota_camera_zfar_zoomed_out4800Yesdota_camera_zoom_return_to_default_speed0Yesdota_camera_zoom_return_to_default_time30Yesdota_camera_zoom_return_to_default_time_spectator_enabled1dota_cameraman_queryunit_slave0Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unitdota_cancel_GGCancel GG calldota_cd_captain_pick_time10Yesdota_cd_minimum_pick_time5Yesdota_cd_pool_size27Yesdota_chat_allow_globaltruedota_chat_broadcast_whispers1Show whispers in all chat tabs, not just the tab for the individual user.dota_chat_disable_refresh_user_list0dota_chat_enable_whisperstruedota_chat_mute_enemies1Set to 1 to mute all enemy chatdota_chat_mute_everyone0Set to 1 to mute all incoming chatdota_chat_scroll_step10dota_cheap_water0dota_check_localizationLook over unit and ability data to verify that all the expected localization strings are presentdota_cl_projection_enabled1dota_claim_item_action_async_rewards_timeout_duration20dota_client_filesystem_warnings0Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.dota_cm_captain_pick_time10Yesdota_cm_minimum_pick_time5Yesdota_collapsed_bundled_item_listfalsedota_collapsed_new_item_listfalsedota_collapsed_recent_item_listfalsedota_combatlog_fight_idle_time5The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).dota_combatlog_file0A file you want to write combatlog events to as they happen.dota_combatlog_location_interval1Yesdota_combatlog_scanScans for fightsdota_combatlog_sizeCalculates the total allocations for a combatlogdota_combatlog_size_serverdota_combatlog_summarydota_combatlog_updateSend combat log to a clientdota_combatlog_write_testWrites combatlog to disk if you have dota_combatlog_file setdota_combine_models1dota_commander_reportPrints a snapshot of the commander’s statedota_compendium_stretch_goal_popup_tracker0dota_competitive_game_modes0Bit masks of game modes to search for in ranked matchmakingdota_conduct_scorecard_latest_acknowledged0dota_continue_click_movement_after_cast_canceltrue-dota_control_group+dota_control_groupdota_courier_burstActivate speed boost on courierdota_courier_deliverOrder courier to deliver my itemsdota_create_bot_wearing_itemCreates a bot wearing a given item def index.dota_create_bot_wearing_setCreates a bot wearing a given set of items from a bundle object.dota_create_fake_clientsPopulates the remaining slots with fake clientsdota_create_itemCreates an item for the selected unitdota_create_neutral_heroCreates a unitdota_create_unitCreates a unitdota_creep_distance_interval5dota_creep_stack_nearby_hero_radius3000dota_creeps_no_spawning0Yesdota_custom_game_library_filter0Custom game library filter typedota_custom_game_library_sort0Custom game library sort typedota_custom_game_win_score11dota_custom_games_enable_browse_tab1dota_custom_games_exclude0Comma separated list of IDs to exclude from custom games overview pagedota_custom_ui_debug_panelUsage: dota_custom_ui_debug_panel dota_cycle_prev_selecteddota_cycle_selecteddota_damage_flash1Flash when enemies take damage from the playerdota_dashboard_enable_mouse_historytruedota_daynightcycle_pause0Yes0 = resume day/night cycle; 1 = pause day/night cycle; default = 0;dota_daynightcycle_toggleToggle the day-night cycle.dota_dead_unit_delete_time1Yesdota_dead_unit_disappear_time4Yesdota_debug_global_light0Yesdota_debug_lasthit_timing0dota_debug_location_x0dota_debug_location_y0dota_debug_new_linear_projectile_visibility_check0Yesdota_debug_onstage_seats0dota_debug_so_cache0Log SO cache messagesdota_debug_stuck0Yesdota_debug_today_message_sorting0Print out unsorted and sorted today messages to the consoledota_default_gold600Yesdota_default_spoilers_blockedfalsedota_devDotA dev commandsdota_dev_weekend_hub_status-1dota_dev_weekend_hub_time-1dota_director_record_combat_log1dota_director_shoulder_view_chance10dota_disable_add_fractional_attack_time0Yesdota_disable_attack_regulator0Yesdota_disable_autoattack_during_stoptruedota_disable_bot_lane0dota_disable_lan_lobby_broadcast0Don’t send UDP broadcast packets for LAN lobby discoverydota_disable_mid_lane0dota_disable_showcase_view_button0Disable the Showcase View button unless sv_cheats is enabled.dota_disable_top_lane0dota_disable_unit_ring0dota_draw_portrait1Yesdota_draw_simple_selection_boxfalsedota_dump_all_player_statsdota_dump_bot_statedota_dump_buff_message_countdota_dump_buff_message_countdota_dump_client_asset_modifiersDump asset modifiers on the client.dota_dump_connection_statsDump current connection statsdota_dump_creep_statsDisplays stats on creep denies/lasthits/kills.dota_dump_game_itemsPrint a list of all game items with their item ids in CSV format.dota_dump_hero_historyDump items and abilities that a hero has bought/leveleddota_dump_inventorydota_dump_keybindings0dota_dump_server_asset_modifiersDump asset modifiers on the server.dota_dump_server_inventorydota_easy_mode0dota_easybuy0YesEverything is free, all shops are in range, and you can purchase for other heroesdota_echoslam_max_projectiles75Yesdota_effective_creep_spawn_time0YesIf non-zero, the time the creep spawner uses for deciding what to spawndota_enable_direct_quickcast_bindingsfalsedota_enable_range_findertruedota_endgame_cinematic_disable0dota_enemy_color_b0dota_enemy_color_b_cb0dota_enemy_color_g0dota_enemy_color_g_cb0dota_enemy_color_r1dota_enemy_color_r_cb1dota_entity_count_grace_threshold128Number of entities to reserve when we’re getting close to the limit. Stops some entities from spawning.dota_event_game_mode_difficulty_hack0dota_event_goal_update_delay300dota_event_tips_cache_duration300dota_experimental_stats_interval60Seconds between each experimental stat update.dota_export_steam_inventory_layoutSave the inventory layout to the Steam servers.dota_export_steam_inventory_layout_flowSave the inventory layout to the Steam servers.dota_fake_accept_slots0dota_fake_announcer_teamid0dota_fake_battle_cup_live_game0dota_fake_control_groups0dota_fake_event_wins-1dota_fake_event_wins_claimed-1dota_fake_gc_connection_state-1dota_fake_gc_est_time-1dota_fake_gc_queue_pos-1dota_fake_lobby_browser_data0dota_fake_lobby_count100dota_fake_no_match_metadata0dota_fake_party_games-2dota_fake_party_rank-2dota_fake_pending_connect0dota_fake_solo_games-2dota_fake_solo_rank-2dota_fanfare_disable0dota_fantasy_popup_help_ti71dota_fantasy_popup_help_ti81dota_fantasy_popup_help_ti91dota_fantasy_spew_scoring0Yesdota_fantasy_stat_update_interval_s20YesHow often the server updates the GC with player fantasy statsdota_fetch_match_metadataFetch match metadatadota_fight_recap_terse0dota_flip_home_team0dota_force_battle_cup_winner0Yesdota_force_bot_cycle0Set automatically by matchmaking to fill slots with botsdota_force_default_death_stingertruedota_force_default_respawn_stingerfalsedota_force_gamemode1Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMASdota_force_pick_allow0dota_force_right_click_attackfalsedota_force_upload_match_stats0YesIf enabled, server will upload match stats even when there aren’t human players on each sidedota_fountain_idle_minimum_time0How long into the game we need to be before we boot players for being intentionally Idle.dota_fow_grid_size64dota_free_idsShows next free ID for items, abilities and heroes.dota_friendly_color_b0dota_friendly_color_b_cb1dota_friendly_color_g1dota_friendly_color_g_cb0dota_friendly_color_r0dota_friendly_color_r_cb0dota_frontpage_data_cache_duration600dota_frontpage_procircuit_force0dota_full_ui1Unlock the full UIdota_game_account_client_debugPrints game account client infodota_game_account_plus_debugPrints game account plus infodota_game_end_match_details_delayed_time4After showing game end message, if server hasn’t told us it signed out with the GC, then turn on warning textdota_game_end_match_details_time_out10Max time client waits for server to let it know that it has signed out with GC.dota_game_end_match_details_time_out_weekend_tourney60Max time client waits for server to let it know that it has signed out with GC, in weekend tourney matchdota_gamemode_ability_draft_per_player_time7Total time in seconds a player has to draft an abilitydota_gamemode_ability_draft_pool_hero0YesForced hero id to be in the ability pooldota_gamemode_ability_draft_pre_round_time5Break between roundsdota_gamemode_ability_draft_pre_time60Yesdota_gamemode_ability_draft_test_hero0YesForced hero id for player 0dota_gamemode_ardm_hero_count90Yesdota_gamemode_ardm_preload_count10Yesdota_gamemode_ardm_sellback_percent0Yesdota_gamescom_althack0QWE and ASD + Alt = inventory keys.dota_gamestatePrint current game statedota_get_team_infodota_gg_call_time10dota_gift_permissions_cache_duration300dota_gift_permissions_request_timeout60dota_global_hero_stats_cache_duration300dota_global_item_shuffle_enabled_slots0dota_global_item_shuffle_enabled_slots_upconvertedfalsedota_glyphtrigger the Glyph of Fortification for your teamdota_gold_redistribute_time1Yesdota_gold_summaryPrint out gold infodota_graph_player_items_divider_height50dota_graph_player_items_inset10dota_graph_player_items_margin_top16dota_graph_player_items_min_quality0dota_graph_player_items_right_margin100dota_graph_player_items_row_height30dota_graph_player_items_scale_x1dota_graph_player_items_show_consumables0dota_greevil_black_essence-1Yesdota_greevil_blue_essence-1Yesdota_greevil_green_essence-1Yesdota_greevil_orange_essence-1Yesdota_greevil_purple_essence-1Yesdota_greevil_red_essence-1Yesdota_greevil_seed-1Yesdota_greevil_white_essence-1Yesdota_greevil_yellow_essence-1Yesdota_gridnav_perf_testdota_gridnav_show0Yesdota_grinder_snap_to_damage0Yesdota_guide_enable_publish_allfalsedota_guide_prioritize_recenttruedota_hack_delay_start0dota_health_high_marker_major_alpha128dota_health_high_marker_minor_alpha0dota_health_high_threshold15000dota_health_hurt_decay_time_max0dota_health_hurt_decay_time_min0dota_health_hurt_delay0dota_health_hurt_threshold0dota_health_marker_major_alpha225dota_health_marker_minor_alpha96dota_health_per_vertical_marker250How much health between each vertical line in the health barsdota_height_fog_scale1Yesdota_help_tips_active_per_category2dota_help_tips_enabledtruedota_help_tips_resetRemoves records of any already dismissed help tips.dota_hero_auto_graball0dota_hero_god_mode0Yesdota_hero_multiple_kill_time18dota_hero_overhead_names0dota_hero_relic_debug_visuals0dota_hero_selection_announcer_use_rr1If enabled, use response rules for hero selection announcer linesdota_hero_undying_max_zombies64Maximum amount of zombies that can be spawned.dota_heropicker_ad_select_time10Yesdota_heropicker_alldraft_banning_time15Yesdota_heropicker_alldraft_random_time11Yesdota_heropicker_alldraft_select_time26Yesdota_heropicker_ap_select_time75Yesdota_heropicker_ar_select_time10Yesdota_heropicker_ardm_select_time10Yesdota_heropicker_fh_select_time60Yesdota_heropicker_sd_select_time60Yesdota_heropicker_select_penalty_cost2Yesdota_heropicker_select_penalty_time30Yesdota_heropicker_tutorial_select_time599dota_hide_cursor0If set, mouse cursor is always hiddendota_hide_frontpage_video0Don’t load the frontpage streaming video.dota_hide_tips_on_loading_screenstruedota_hide_wearables0YesIf set, wearables (default body parts) will be hidden. This is for the item icon editor.dota_highest_seen_item_id15368084378dota_highlight_reel0dota_highlight_reel_debug0Yesdota_highlight_reel_leadin_seconds13dota_highlight_reel_leadout_seconds5dota_highlight_reel_matchid0dota_highlight_reel_playerid-1dota_highlight_reel_running_time180dota_hltv_camera_override_pos0dota_hltv_camera_use_override_pos0dota_holddota_html_panel0enable dota html control in dashboarddota_hud_chat_fade_time7dota_hud_chat_history_lines15Number of history lines to save for in-game chat.dota_hud_chat_wheel1dota_hud_colorblind0dota_hud_combine_move_speed1Combine base and bonus move speed numbers on the HUDdota_hud_custom_label_offset16dota_hud_debug_name_all_entities0If set, shows debug names for all entities.dota_hud_disable_damage_numbersfalsedota_hud_extra_large_minimap0Set minimap to extra large sizedota_hud_flipfalsedota_hud_force_killcam0dota_hud_force_query0YesLeft clicking a unit will force query selection to that unit.dota_hud_force_rank_wagering0Yesdota_hud_force_wagering0Yesdota_hud_gameend1dota_hud_gameend_dev0dota_hud_gameend_dev_winning_team2dota_hud_healthbar_disable_status_displayfalsedota_hud_healthbar_hoveroutline_alpha200Mouse hover outline brightness on healthbarsdota_hud_healthbar_number_critical20Percentage of health left before hitpoint number turns red (value between 1-100)dota_hud_healthbar_number_danger40Percentage of health left before hitpoint number turns orange (value between 1-100)dota_hud_healthbars3Show unit health bars, etc.dota_hud_hide_mainhud0dota_hud_hide_minimap0dota_hud_hide_topbar0dota_hud_ingame_predictions_hide0dota_hud_ministun_duration0Stuns lower than this will add UnitMiniStunned class to the HUDdota_hud_netgraph0Display net statistics on the huddota_hud_new_query_panel0Enable new query paneldota_hud_panorama_healthbars_hide1dota_hud_popup_battlecup_fade_delay3dota_hud_portrait_force_alive0dota_hud_portrait_inset_bottom0dota_hud_portrait_inset_left2dota_hud_portrait_inset_right2dota_hud_portrait_inset_top3dota_hud_portrait_killer_inset_bottom0dota_hud_portrait_killer_inset_left2dota_hud_portrait_killer_inset_right2dota_hud_portrait_killer_inset_top3dota_hud_projection_debug0dota_hud_radar_h0dota_hud_radar_w0dota_hud_radar_x0dota_hud_radar_x_flipped1dota_hud_radar_y0dota_hud_reduced_flash0Reduce flashing in various gameplay effects.dota_hud_show_overhead_events1Show Crit, Gold, XP, etc. Overhead Event Messagesdota_hud_skins_enabled1Enable HUD skins on the panorama HUDdota_hud_unit_info0Show health bars when the game or camera mode would ordinarily hide them.dota_hud_victory_message_delay2Delay before showing victory message in game enddota_hud_victory_message_duration4Duration victory message is shown in game enddota_hud_wager_spoofSpoof a wager for a specific playerdota_ice_grip500dota_ice_grip_skates2000dota_ice_slide1dota_idle_acquire1Yesdota_idle_rare_interval_max25Yesdota_idle_rare_interval_min15Yesdota_idle_time300How long a player needs to be idle before he counts as disconnected.dota_ignore_nonfriend_invitesfalsedota_import_steam_inventory_layoutLoad the inventory layout from the Steam servers.dota_inhibit_query_after_cast0dota_inventory_combine_ground_items_radius200Yesdota_invite_debugPrints local invite objectsdota_item_autocastdota_item_executedota_item_free_disassemble_interval10Yesdota_item_fullprice_buyback_interval10Yesdota_item_quick_castdota_item_suggestion_time30Window for item suggestions.dota_join_regional_chat_channeltruedota_joystick0dota_keybindings_cloud_disable0dota_kill_all_botsDestroys all botsdota_kill_buildingsKill buildings.dota_kill_creepsKill creeps.dota_kill_streak_expire_time6Yesdota_killcam_history_time20dota_lag_compensate_tracking_projectiles1Advance tracking projectiles when their spawn is known to have been delayed by lag or packet loss.dota_lan_lobby_port27005Port to use for LAN lobby broadcast. (Used for both sending and receiving.)dota_lane_detection_distance1200dota_lane_detection_duration600dota_lane_detection_interval5dota_last_acknowledged_plus_status-1dota_last_hit_multiple_kill_time8dota_launch_custom_gameLaunch a custom gamedota_league_refresh_localizationRefreshes the english localization file with all the latest league stringsdota_learn_statsShow talents popup.dota_leaver_statusList leaver status of playersdota_leftclick_cameragrip_newfalsedota_legacy_demo_combine1dota_lenient_idle_time480How long a player needs to be idle before he counts as disconnected during the end stages of the game.dota_letterbox_mode_fade_duration5Yesdota_lightning_fixed_angle0dota_lightning_lerp_exponent1dota_load_all_hero_soundsLoads all hero sound entries, for diagnosticsdota_loading_screen_battle_cup_dev0dota_loadout_test_pet_offset-16777216Yesdota_lobby_browser_selected_gamemode0dota_lobby_browser_selected_region0dota_lobby_debugPrints local lobby objectsdota_lobby_settings_advanced_visible0dota_local_event_difficulty0dota_local_event_enable0dota_local_event_game0dota_local_event_map0dota_local_map_strategy_time0Yesdota_log_server_connection1Log connections to the serverdota_log_server_connection_logfile0Name of the file to log server connections toodota_mana_per_vertical_marker250How much mana between each vertical line in the mana barsdota_map_lines_max_allowance30Yesdota_map_lines_max_allowance_period_seconds1Yesdota_map_locations_debugPrints map location objectsdota_map_ping_multi_key_press0If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed.dota_match_game_modes0Bit masks of game modes to search for in unranked matchmakingdota_match_game_modes_version0Which version of the defaults the player is runningdota_match_languages0Bit masks of languages to search for in matchmakingdota_match_map_preference_new21=Classic only, 2=Themed map (if available), 3=eitherdota_match_signout_timeout10Yesdota_match_solo_queuefalsedota_match_steam_group_account_id0Steam Group to use when searching for matchmakingdota_matchgroups_automatic2Bit mask of match groups to search in for matchmaking if automatic detection is enableddota_matchgroups_new0Bit masks of match groups to search in for matchmakingdota_matchgroups_random_data0dota_matchgroups_version107Last known match groups version. GC will bump this version to trigger confirmation of any manual user selectionsdota_max_courier_purchase_limit24Maximum allowed couriers per player (purchasing disallowed when reached)dota_max_disconnected_time300How long a player needs to be disconnected before he counts as a leaver and gets punished.dota_max_hero_select_time390How long a player has to choose their hero before being marked as AFK.dota_max_invade_path_length1000Yesdota_max_pets10YesNumber of pets allowed in a single match.dota_max_physical_items_drop_limit6Maximum allowed physical items on ground per player for split items (tango/wards)dota_max_physical_items_purchase_limit24Maximum allowed physical items per player (purchasing disallowed when reached)dota_max_videomode_matches20Max number of video resolutions to show in UI.dota_metadata_min_games_for_avg_stats2Games required on a hero for average KDA to be valid and calibrateddota_minimap_always_draw_hero_iconsfalsedota_minimap_createDoes a bunch of work to create a minimapdota_minimap_create_output_size512YesSize of minimap texture generated with dota_minimap_create (512 default)dota_minimap_creep_scale1dota_minimap_disable_rightclick0Disables right clicking on the minimap.dota_minimap_draw_cocaster_camera1dota_minimap_draw_fow1Yesdota_minimap_filter_amount0dota_minimap_hero_name_shadowsize8dota_minimap_hero_scalarfalsedota_minimap_hero_scalar_distance20dota_minimap_hero_scalar_minimum600dota_minimap_hero_size594.312744dota_minimap_hero_spreadfalsedota_minimap_hero_spread_distance2dota_minimap_hide_backgroundfalsedota_minimap_misclick_time0.200000dota_minimap_ping_duration3dota_minimap_ping_tag_duration10dota_minimap_power_rune_scale1dota_minimap_rune_size325dota_minimap_show_hero_iconfalsedota_minimap_simple_backgroundtruedota_minimap_simple_colorsfalsedota_minimap_simple_filter1dota_minimap_tower_defend_distance500dota_minimap_use_dynamic_mesh1dota_mmrdota_modifier_debug0Yesdota_modifier_dumpDump all modifiers on all entities.dota_modifier_testCreates a test modifier on unit: dota_modifier_test dota_mouse_spectator_window_lock0If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn’t give camera controldota_mouse_window_lock1If enabled, mouse will be locked to the window when ingamedota_music_battle_debug0dota_music_battle_distance1000dota_music_battle_duration2dota_music_battle_enable1dota_music_battle_pre_time2dota_music_battle_rest_time10dota_music_battle_weight_trigger40dota_music_enable_spectator_mode1dota_music_gank_enemy_timer2dota_music_spectator_battle_average30dota_music_spectator_battle_min15dota_music_spectator_debug_enable0dota_mute_cobroadcasters0dota_mute_other_coaches0dota_neutral_color_b1dota_neutral_color_b_cb1dota_neutral_color_g1dota_neutral_color_g_cb1dota_neutral_color_r1dota_neutral_color_r_cb1dota_neutral_initial_spawn_delay60YesTime after 0:00 to spawn the first wave of creeps.dota_neutral_spacing_radius100YesRange that neutrals will be spaced apart from each other.dota_neutral_spawn_fx_timing2YesTime before neutral spawns to play effects.dota_neutral_spawn_interval60YesTime between neutral creep camp respawns, starting at 1:00.dota_new_playertruedota_no_minimap0dota_npc_creep_pushback_enabled1dota_npc_creep_pushback_height_scale100dota_npc_creep_pushback_max_damage_amount500dota_npc_creep_pushback_max_damage_force1dota_npc_creep_pushback_max_random_force1dota_npc_creep_pushback_max_time0dota_npc_creep_pushback_min_damage_amount100dota_npc_creep_pushback_min_damage_force0dota_npc_creep_pushback_min_random_force0dota_npc_creep_pushback_min_time0dota_npc_creep_pushback_random_yaw2dota_npc_creep_pushback_scale200dota_ogs_report_interval120When in ‘heartbeat’ dota_ogs_report_vprof mode, the number of seconds between reportsdota_ogs_report_vprof0Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing).dota_ogs_report_vprof_force_nowtesting onlydota_ogs_report_vprof_fraction0If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.dota_ogs_snapshot_interval300dota_old_client_projectile0dota_old_linear_projectile_visibility_check0Yesdota_open_party_manual_accept_invitesfalsedota_orders_update_bots_immediately1Yesdota_overhead_damage_threshold_percent15dota_overkill_threshold0Yesdota_overlay_map_fow_opacity_max1dota_overlay_map_fow_opacity_min0dota_override_dire_team_logo0dota_override_dire_wins0dota_override_radiant_team_logo0dota_override_radiant_wins0dota_override_series_type0dota_pain_debug0dota_pain_factor3dota_pain_fade_rate3dota_particle_camera_cull_distance3200Yesdota_particle_fow_debug0Yesdota_particle_off_camera_simrate0Yesdota_particle_offset_x0dota_particle_offset_y300dota_particle_parallel_prerender1dota_particle_vis_check_interpolation1Yesdota_party_debugPrints local party objectsdota_pauseSend a game pause request.dota_pause_cooldown2Yesdota_pause_cooldown_time300Number of seconds before a player is allowed to pause againdota_pause_count3Number of times a player is allowed to pause the gamedota_pause_countdown3Yesdota_pause_force_unpause_time300Number of seconds after which the game will automatically unpausedota_pause_game_pause_silently0Yesdota_pause_same_team_resume_time5Number of seconds resuming is restricted to the same team, after that either team can pausedota_pause_same_team_resume_time_disconnected30Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pausedota_pending_replay_force_failure0dota_pending_replay_num_retries30dota_pending_replay_retry_seconds300dota_pet_aatest_threat-1Yesdota_pet_allow_infront1Yesdota_pet_creepdist_maxthreat0Yesdota_pet_creepdist_minthreat0Yesdota_pet_debug0Yesdota_pet_decay_rate0Yesdota_pet_dist_cone50Yesdota_pet_dist_max400Yesdota_pet_dist_min200Yesdota_pet_dist_range400Yesdota_pet_dmg_threshold_panic200Yesdota_pet_emote_maxtime30Yesdota_pet_emote_mintime10Yesdota_pet_fleedir_persist_time2Yesdota_pet_herodist_maxthreat0Yesdota_pet_herodist_minthreat0Yesdota_pet_herodist_radius1024Yesdota_pet_itemcarry120Yesdota_pet_priorthreat_to_vanish0Yesdota_pet_reposition_maxtime7Yesdota_pet_reposition_mintime4Yesdota_pet_return_threshold0Yesdota_pet_return_threshold_time10Yesdota_pet_threat_rate1Yesdota_pet_threat_time1Yesdota_pick_heroPick a hero for dota_pingPrint out latency informationdota_ping_max_allowance10Yesdota_ping_max_allowance_period_seconds1Yesdota_ping_menu_delay0.15dota_play_custom_server0dota_play_custom_server_name0dota_play_steam_group_desired0dota_player_add_summoned_to_selectionfalsedota_player_auto_repeat_right_mousefalsedota_player_cards_duplicate_display_ti71Yesdota_player_cards_duplicate_display_ti81Yesdota_player_cards_duplicate_display_ti91Yesdota_player_channels_require_stopfalsedota_player_graphs_hide_last_time_dist80dota_player_multipler_ordersfalsedota_player_simplified_controls0dota_player_smart_multiunit_cast0dota_player_statusGives a status update on all players.dota_player_teleport_requires_halttruedota_player_units_auto_attack_mode1dota_plus_button_shard_animation_duration_max_change20000dota_plus_button_shard_animation_duration_max_seconds5dota_plus_button_shard_animation_duration_min0dota_plus_button_shard_animation_duration_min_change500dota_plus_use_assistant1When set, we default to Plus Assistant rather than the default guidesdota_poor_network_detection_debug_level2Spew verbosity for poor network condition detectiondota_poor_network_detection_disconnects_total3Total number of near-simultaneous disconnections required to declare poor network conditionsdota_poor_network_detection_loss_pct0Packet loss threshold (0…1) for declaring a QoS stat interval to be ‘bad’dota_poor_network_detection_max_intervals_player5Max number of bad intervals to count for a playerdota_poor_network_detection_min_intervals_player3Player must have at least N bad intervals to countdota_poor_network_detection_num_intervals_team11Number of QoS stats intervals that must be ‘bad’ on each team.dota_poor_network_detection_num_intervals_total25Number of QoS stats intervals that must be ‘bad’ over the whole match.dota_portrait_animate1dota_portrait_debug_draw_frustum1Yesdota_portrait_debug_item_def_index0YesEnables icon modification shader for specific item def index.dota_portrait_debug_no_modifier0Yesdota_portrait_hide_background0YesDisable portrait backgrounds. Mostly useful for rendering portrait movies with alpha.dota_portrait_hide_hero0Yesdota_portrait_modelSets the model used in the portrait editordota_portrait_reloadReload portrait datadota_portrait_reload_fileReloads portrait data.dota_portrait_test_pet0YesSet to 1 to make the pet show up once.dota_post_gameShow post game lobby with a historical matchiddota_post_game_debug_animate_progress0dota_post_game_debug_heroes-1dota_post_game_debug_mmr0dota_post_game_fake_dire_team_id0dota_post_game_fake_player_pic0dota_post_game_fake_radiant_team_id0dota_post_game_fake_replay_state-1dota_post_game_force_animate_progress0dota_post_game_level_graph_major_size5dota_post_game_level_graph_minor_size3dota_post_game_lobbyShow post game lobby with current lobbydota_post_game_player_graph_highlight10dota_post_game_quick_commend1dota_post_game_report_time600Time after the signout completes that we can still report and commend players, given the lobby iddota_post_game_reward_tracking_duration10dota_post_game_survey_player_count3The first N player id slots will be surveyed for match qualitydota_postgame_finish_replay_time15How long to wait after the end scoreboard panel to finish the replaydota_prediction_result_dev0dota_preview_heroPick hero for previewingdota_preview_hero_pitch_offset0Yesdota_preview_hero_roll_offset0Yesdota_preview_hero_scale-1Yesdota_preview_hero_x_offset0Yesdota_preview_hero_y_offset0Yesdota_preview_hero_yaw_offset0Yesdota_preview_hero_z_offset0Yesdota_privatebeta_teamswap0dota_profile_hero_stats_sort_priorities0dota_profile_teammate_stats_sort_priorities0dota_projection_check_fow1dota_projection_continue_offscreen_abilities1dota_projection_embargo_enabled1dota_projection_embargo_time0dota_projection_enabled_ti61dota_projection_failsafe_timeout10dota_projection_hero_pick_abilities0dota_projection_hero_pick_max_time3dota_projection_max_medium_layer2dota_projection_max_top_layer1dota_projection_multikill1dota_projection_multikill_time3dota_projection_note_away_team_highlight_base123dota_projection_note_base_layer_day100dota_projection_note_base_layer_day_flipped101dota_projection_note_base_layer_dire_win106dota_projection_note_base_layer_dire_win_flipped107dota_projection_note_base_layer_night102dota_projection_note_base_layer_night_flipped103dota_projection_note_base_layer_pick112dota_projection_note_base_layer_radiant_win104dota_projection_note_base_layer_radiant_win_flipped105dota_projection_note_first_blood_stage_left110dota_projection_note_first_blood_stage_right111dota_projection_note_first_blood_time3dota_projection_note_game_paused20dota_projection_note_godlike84dota_projection_note_godlike_time3dota_projection_note_home_team_highlight_base118dota_projection_note_pick_highlight_stage_left108dota_projection_note_pick_highlight_stage_right109dota_projection_note_picks_transition113dota_projection_note_picks_transition_flipped114dota_projection_note_rampage117dota_projection_note_strategy_time21dota_projection_note_triple_kill115dota_projection_note_ultra_kill116dota_projection_picks_transition_time3dota_projection_team_win_notes1dota_projection_video_channel0dota_purchase_force_failure0dota_purchase_quickbuyAttempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shopdota_purchase_random_hero_relic_animation_final_delay_time0dota_purchase_random_hero_relic_animation_max_delay_time0dota_purchase_random_hero_relic_animation_min_delay_time0dota_purchase_random_hero_relic_shards_tick_duration1dota_purchase_random_hero_relic_slowdown_time3dota_purchase_random_hero_relic_steady_time2dota_purchase_stickybuyAttempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shopdota_query_inhibit_time0dota_quest_challenge_selected0dota_quest_selected0dota_quickcast_onkeydownfalsedota_quit_after_game1Quit after a game is completed, do not hibernatedota_quit_on_hibernate_after_lobby1Always terminate after receiving a lobby, do not rehibernatedota_radarActivate radar modedota_random_strength0dota_range_display0Displays a ring around the hero at the specified radius. Although sv_cheats is not required, this command cannot be used in public matches.dota_rare_line_click_count5dota_realtime_stat_keyframe_interval_s10How often the server generates a keyframe of realtime statsdota_realtime_stat_update_interval_s1How often the server updates internal game state and checks whether it should update the GC with realtime statsdota_recent_eventdota_reconnect_idle_buffer_time45How much extra time the player has after reconnecting before he gets marked as AFK.dota_record_blend_scale1Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animationdota_record_heroPick hero for recordingdota_record_hero_nextSwitch to next herodota_record_hero_prevSwitch to prev herodota_record_mode_webm0YesDon’t use this directly, use the dota_record_webm command.dota_record_webmRecord a hero for a transparent webm movie.dota_recorder_auto_advance1YesAutomatically start recording the next hero when the current endsdota_recorder_cycles3YesHow many cycles of the animation to recorddota_recorder_mode1Yes0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of animdota_recorder_particle_settle_frames10YesNumber of frames to render the portrait for in order for particle systems to settle.dota_recorder_use_card_portrait0YesUse the hero selector card portrait setupdota_recorder_use_default_items1YesUse default items only when recording heroes.dota_recorder_use_fullbody_portrait0YesUse the fullbody portrait setup. If 2, use Morphling’s position for all heroes.dota_recorder_use_portrait_file0YesLoad camera setup from a specific portrait filedota_recorder_use_portrait_position1YesUse camera position/activity from the portrait setupdota_redeem_item_codeRedeem a legacy Dota item code.dota_ref_winner_direCauses the dire team to windota_ref_winner_radiantCauses the radiant team to windota_reload_podseatsReload ti_podseats.txt datadota_render_bottom_inset0dota_render_top_inset0dota_replay_manager_download_chunk_size1048576dota_replay_manager_download_simultaneous_requests3dota_replay_upload_script0Name of the script used to upload replay filesdota_reset_camera_on_spawnfalsedota_respawn_roshanRespawn Roshandota_restrict_partner_type_chat1Disallow chat between certain partner typesdota_roshan_upgrade_rate60Yesdota_rp_hide_party_unless_openfalsedota_salute_rate_limit_seconds30YesThe amount of seconds that you must wait before you can salute again.dota_saved_camera_pos_1[-2230.000000 1630.000000 0.000000]dota_saved_camera_pos_2[2800.000000 -2345.000000 0.000000]dota_saved_camera_pos_3[3870.000000 -1930.000000 0.000000]dota_saved_camera_pos_4[-6220.000000 3645.000000 0.000000]dota_saved_camera_pos_5[-530.000000 -400.000000 0.000000]dota_saved_camera_pos_6[6145.000000 -2840.000000 0.000000]dota_saved_camera_pos_7[0.000000 0.000000 0.000000]dota_saved_camera_pos_8[0.000000 0.000000 0.000000]dota_saved_camera_pos_9[0.000000 0.000000 0.000000]dota_saved_camera_pos_10[0.000000 0.000000 0.000000]dota_saved_camera_pos_doublepress_time2.000000dota_scale_unitScales the unit to the target multiplierdota_scoreboard_force_visible0dota_screen_shaketruedota_script_function_helpGet help on registered script API functions and tables.dota_scripted_replay0dota_scripted_replay_camspeed1dota_scripted_replay_file0dota_select_alldota_select_all_othersdota_select_courierSelect a courier, or snap camera to courier if already selecteddota_select_scale0dota_selection_test1dota_send_courier_killed1dota_server_allow_custom_games0Where this server makes itself available to host custom games: 0 = both regular and custom, 1 = regular only, 2 = custom onlydota_server_lobby_debugPrints server lobby objectdota_server_projection_fow_check1dota_server_projection_spectator_only1dota_set_lobby_detailsSet game/team namesdota_settings_quick_move0dota_settings_quick_target_attack0dota_settings_targeted_attack_movefalsedota_settings_targeted_attack_move_radius200Yesdota_sf_force_ready_up_dialog01 to force dialog immediately, 2 to force ready dialog when we lose focusdota_sf_game_end_delay10Delay before the end game panel animation (XP + scoreboard) starts once a game is endeddota_sf_hud_voicechat1dota_sf_hud_voicechat_loud_value0dota_sf_hud_voicechat_quiet_value0dota_sf_victory_message_duration3Duration victory message is shown in game enddota_shop_common_itemsitem_ward_observer item_ward_sentry item_smoke_of_deceit item_dust item_infused_raindrop item_bottledota_shop_force_hotkeysfalsedota_shop_search_autofocus0If enabled, focus will automatically be placed on the search box when opening the shopdota_shop_speech_timer30dota_show_combatlogdota_show_heightmap0Yesdota_show_hero_findertruedota_show_itempickups1dota_show_killgraphdota_show_nav_obstructions0Yesdota_show_object_obstructions0Yesdota_show_old_plus_pageShow the old-style plus pagedota_show_plus_assistant_violator1dota_show_spectated_unit_orders0Log unit orders from other players while spectating/watching replaysdota_show_spectator_tournament_drops1Set to 1 for spectators directly connected to the game server to be able to see tournament drop messagesdota_silent_roshan0Be quiet Rosh, the pros are trying to kill youdota_smart_doubletaptruedota_social_feed_cache_duration300dota_sort_steam_inventorySort the steam inventory layout.dota_spawn_creepsForce spawn of all lane creeps.dota_spawn_creeps_midForce spawn of all mid lane creeps.dota_spawn_neutralsForce spawn of all neutrals.dota_spawn_runeSpawns a runedota_spec_show_courierkills1dota_spec_show_spellsteals1dota_spec_talentchanges_show1dota_special_attack_delay0Yesdota_spectate_lobby_voice_volume1Set volume of incoming spectator lobby voice chatdota_spectate_roshantimer_enable1dota_spectate_server_voice_volume1Set volume of caster voice when watching a game in a spectator lobbydota_spectator_auto_spectate_bot_games0Automatically spectate the always-running bot game.dota_spectator_auto_spectate_games0Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.dota_spectator_autospeed0Toggle Directed mode auto speed control.dota_spectator_autospeed_fast2dota_spectator_autospeed_fastest4dota_spectator_autospeed_slowmo1dota_spectator_autospeed_slowmo_slow0dota_spectator_autospeed_slowmo_slowest0dota_spectator_broadcaster_mode0Display hero selection in broadcaster mode.dota_spectator_debug0dota_spectator_decreasereplayspeeddota_spectator_directed_bonusz75dota_spectator_directed_hero_timer2dota_spectator_directed_maxdistance820dota_spectator_directed_mouse_bias400dota_spectator_directed_mouse_control0dota_spectator_directed_player_perspective0dota_spectator_directed_spline_time1dota_spectator_fog_of_war-1Set fog of war spectator mode. -1:All 2:Radiant 3:Diredota_spectator_fowtoggledota_spectator_graph0dota_spectator_graph_interval1Seconds between each graph update. Each update will update one stat for one player.dota_spectator_graph_networking_enabled10 to disable graph data networking for perf comparisons.dota_spectator_graph_networking_override01 to enable graph data networking for all clients.dota_spectator_graph_per_player_stats0Set to enable creation and networking of per player stats.dota_spectator_graph_printPrints spectator graph debug infodota_spectator_graph_send_interval1Seconds between each graph update and tranmission.dota_spectator_hero_index0dota_spectator_increasereplayspeeddota_spectator_inventory_snapshot_interval30Seconds between inventory snapshotsdota_spectator_minimum_spawn_delay1Hero spawning takes at least this long so that we can move the camera and play the particle effectdota_spectator_mode0Toggles the spectator mode: 0=Directed – 1=Free Cam – 2=Hero Chase – 3=PlayerViewdota_spectator_pausetoggledota_spectator_resetreplayspeeddota_spectator_revertcameraviewdota_spectator_rewinddota_spectator_select_under_mousedota_spectator_selection_mode2dota_spectator_selectnextherodota_spectator_selectpreviousherodota_spectator_shoulder_view0dota_spectator_shoulder_view_forward-300dota_spectator_shoulder_view_override_angles_pitch25dota_spectator_shoulder_view_right0dota_spectator_shoulder_view_up75dota_spectator_spawn_duration1Duration that the camera should stay on the spawned hero before resetting back to normaldota_spectator_spawn_ui_delay0Delay after the hero spawns before showing the name and playing the pick sounddota_spectator_stats_panel0Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasydota_spectator_statstoggledota_spectator_teamname_dire0International 2012: for testing, override the team ID # for the dire.dota_spectator_teamname_overrides1International 2012: enable override of ‘radiant’s turn to ban’ with ‘navi’s turn to ban’.dota_spectator_teamname_radiant0International 2012: for testing, override the team ID # for the radiant.dota_spectator_test_spectator_view0dota_spectator_ti_stream0dota_spectator_use_broadcaster_stats_paneltruedota_spectator_watching_broadcaster0Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view spectator mode.dota_speech_emotes1Set 0 to disable emotes.dota_speech_hardcoded_respeak_delay1YesCertain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.dota_speech_level2Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = alldota_speech_meepo_pitch5YesIncrease the pitch of every successive meepo voice by this many %dota_speech_missinglane_call_interval10YesBots will call ‘missing’ on a lane no more than once per this many seconds.dota_speech_missinglane_call_threshold8YesBots will call ‘missing’ on a lane if an opponent has been gone this many seconds.dota_speech_mute_time1dota_speech_proximity_interval5YesOnce per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether.dota_speech_proximity_radius500YesHeroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.dota_speech_proximity_radius_enemy1000YesEnemy heroes nearer than this distance will poll for the TLK_ENEMY_NEARBY concept.dota_speech_shop_dawdle_interval15Play ‘dawdling’ line from shopkeeper after hero has been in shop this long.dota_speech_shop_enter_interval30At least this many seconds must pass between shopkeeper greeting someone to his shop.dota_speech_shopkeeper0YesEnable or disable shopkeepers’ speech.dota_speech_testPlay an arbitrary speech VCD as if it were coming out of the local player.dota_speech_test_cycledota_spew_connected_players0If enabled, server will spew connected player GC updatesdota_splash_ad_acknowledged_id79dota_start_ai_game0dota_start_party_ready_checkStart a party ready check.dota_state_disconnectTransition to disconnect state on a listen serverdota_statmanager_debug0Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.dota_steamcontroller_view_acceleration_exponent1dota_steamcontroller_view_cardinal_bias0dota_steamcontroller_view_cardinal_bias_diagonal0dota_steamcontroller_view_distance_scale1dota_steamcontroller_view_haptic_intensity2dota_steamcontroller_view_mode0dota_steamcontroller_view_sensitivity-5dota_stencil_glows1Enable stencil of glows.-dota_stop+dota_stopdota_store_available_items_duration600dota_store_data_cache_duration300dota_store_data_retry_delay30dota_suggest_disable0dota_suggest_item_sequence_allow_threshold0dota_suggest_item_sequence_dupe_multiplier0dota_suggest_item_sequence_other_option_multiplier0dota_suggest_item_sequence_threshold_full15dota_suggest_item_sequence_threshold_start6dota_suggest_item_threshold0dota_suggest_lane_trilane_penalty0dota_suggest_pregame_items_reduction0dota_suggest_pregame_items_threshold0dota_suggest_spew_abilities0dota_suggest_spew_items0dota_suggest_spew_lanes0dota_suggest_spew_pregame_items0dota_suggest_spew_win_probability0dota_suggest_spew_win_probability_chat0dota_suggest_win_probability_interval5dota_suggested_item_time30dota_summoned_units_auto_attack_mode_22dota_suppress_invalid_orders0Don’t log invalid ordersdota_surrender_on_disconnect1If enabled, a team will surrender if all players on that team disconnectdota_surrender_timeout360Delay after an entire team has disconnected before timing the game out.dota_surrender_timeout_abandoner30Delay after an entire team has disconnected before timing the game out when someone has abandoned.dota_surrender_timeout_all_abandoned3Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out.dota_sv_ogs_itemevents0When enabled, this will handle logging to ogs of item events, otherwise it will omit this loggingdota_swap_mouse_spellcast0dota_takeherophotosTake a single full body shot of each hero.dota_teamscore_enable1dota_test_achievement_toastCreate a toast for an achievementdota_test_buybackdota_test_challengedota_test_custom_game_saveTest custom game saving, only available from dota_launch_custom_gamedota_test_disconnect_iconTest disconnect icondota_test_glyphdota_test_npcCreates a testing npcdota_test_questdota_test_teamshowcasedota_test_tp_particle_team0dota_ti8_teams_tp_effects1dota_ti_onstage_fake_team_00dota_ti_onstage_fake_team_10dota_ti_onstage_overlay0dota_ti_onstage_pods0dota_ti_onstage_pods_away_back0dota_ti_onstage_pods_away_front0dota_ti_onstage_pods_buyback1dota_ti_onstage_pods_buyback_available1dota_ti_onstage_pods_buyback_duration5dota_ti_onstage_pods_during_draft1dota_ti_onstage_pods_force_video_00dota_ti_onstage_pods_force_video_10dota_ti_onstage_pods_home_back0dota_ti_onstage_pods_home_front0dota_ti_onstage_pods_id0dota_ti_onstage_pods_item_pickup1dota_ti_onstage_pods_item_time4dota_ti_onstage_pods_level_up_time4dota_ti_onstage_pods_player_pics1dota_ti_onstage_pods_rapier1dota_ti_onstage_pods_reversed_seats0dota_ti_onstage_pods_secret_info1dota_ti_override_home_team0dota_ti_podseats_data_file0dota_ti_winners_data_file0dota_time_of_day_rate0YesRate at which time of day changes relative to game secondsdota_timed_hero_stats_initial_entry_time120The initial time offset before we get the values, this has the effect of not adding a 0 entry and adding an actual early game valid entrydota_timed_hero_stats_interval300dota_tod_slow_transition_speed0Yesdota_tod_transition_speed1Yesdota_toggle_assisted_camera_operatorToggle assisted camera operator mode. This is a hybrid of Directed mode with operator control.dota_toggle_autoattackdota_toggle_autoattack_automatically_during_ordersfalsedota_toggle_broadcaster_cameramantoggle cameramandota_toggle_combatlogdota_toggle_free_cameraToggle free camera mode. Only available in DotaTV and replays.dota_toggle_hero_movie_modeShow item details pages with minimal UI, for recording hero moviesdota_trading_show_requests_from1dota_tree_try_to_make_soliddota_treerespawnRespawns all trees on the map.dota_trivia_autoplay_sounds1Determines whether or not to autoplay trivia sounds.dota_trivia_chat_enabled1dota_turbo_matches_played321dota_tutorial_actionpanel1dota_tutorial_camera_location_dist500dota_tutorial_debug1dota_tutorial_disable_bot_situational_items0Yesdota_tutorial_fadespeed150dota_tutorial_force_bot_defend0Yesdota_tutorial_force_learn_ability-1dota_tutorial_game0dota_tutorial_heroselection1dota_tutorial_move_location_dist225dota_tutorial_percent_bot_exp_decrease0Yesdota_tutorial_percent_damage_decrease0YesPercentage decrease to apply on damage on the player character.dota_tutorial_prevent_exp_gain0Yesdota_tutorial_prevent_start0Yesdota_tutorial_see_enemy1dota_tutorial_show_tower_damage0Yesdota_tutorial_skip_pregame0Yesdota_tutorial_startdota_tutorial_start_lesson0dota_tutorial_state_change_delay2dota_tutorial_stop_daynightcycle0Yesdota_tutorial_usemodifierforanim1dota_ugc_binary0dota_ui_armory_build_on_demand1dota_ui_armory_is_category_viewtruedota_ui_armory_item_duplicate1dota_ui_stats_chance0Chance of client tracking UI statsdota_ui_stats_debug0Print debug spew for UI stat trackingdota_unit_alert_radius500Yesdota_unit_alert_range1800Yesdota_unit_anger_cooldown3Yesdota_unit_anger_duration2Yesdota_unit_anger_radius500Yesdota_unit_blocked_angle_threshold0Yesdota_unit_blocked_look_ahead_angle_threshold0Yesdota_unit_blocked_wait_time0Yesdota_unit_blocked_wait_time_long0Yesdota_unit_blocked_wait_time_mid0Yesdota_unit_cache_npc_searches1YesWhether to reuse a unit’s search cache every frame to avoid obstruction manager queries.dota_unit_damage_event_window2YesWindow (in seconds) that we track damage events for future health value extrapolation.dota_unit_debug_acquisition_range0YesShows the acquisition range for selected units (Green circle)dota_unit_debug_attack0Yesdota_unit_debug_attack_range0YesShows the attack range for selected units (Red circle)dota_unit_debug_vision_range0YesShows the vision range for selected units (Teal circle)dota_unit_draw_paths0Yesdota_unit_health_bar_offset-1dota_unit_hero_glows0dota_unit_interact_flash_duration0dota_unit_lean_angle90dota_unit_lean_enable1dota_unit_lean_rate3-dota_unit_movetodirection+dota_unit_movetodirectiondota_unit_short_path_search_debug0Yesdota_unit_show_bounding_radius0Yesdota_unit_show_collision_radius0Yesdota_unit_show_missing_selection_boxes0dota_unit_show_selection_boxes0YesDraws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.dota_unit_sink_delay4dota_unit_sink_speed50dota_unit_use_player_color1dota_unit_z_speed200dota_unpause_countdown3Yesdota_unpause_mass_disconnect_cooldown86400Yesdota_update_connected_players_check_time1YesHow often the server should check if it needs to update the GC in secondsdota_update_connected_players_send_time2YesMinimum send interval: Don’t check for lobby vs game state discrepancies if we’ve sent a message within N secondsdota_update_connected_players_urgency_building_state60Yesmax send interval: tower state changeddota_update_connected_players_urgency_connect30Yesmax send interval: player connectdota_update_connected_players_urgency_disconnect_consequences5Yesmax send interval: player disconnects, relevant leaver actions are predicteddota_update_connected_players_urgency_disconnect_noconsequences30Yesmax send interval: player disconnects, no relevant leaver actions predicteddota_update_connected_players_urgency_gamestate_timeout10Yesmax send interval: We send a game state change, but lobby hasn’t acknowledged itdota_update_connected_players_urgency_heartbeat1800Yesmax send interval: nothing has changed and lobby appears to be accuratedota_update_connected_players_urgency_herochanged10Yesmax send interval: player changer their herodota_update_connected_players_urgency_kills60Yesmax send interval: kill counts changeddota_update_connected_players_urgency_mass_disconnect3Yesmax send interval: mass disconnection has been detecteddota_update_connected_players_urgency_spectator_count60Yesmax send interval: spectator count changeddota_update_gc_connection_check_count2YesHow many tries we check if the GC is still connected before terminating due to no responsedota_update_gc_connection_check_time1200YesHow often the server should check the GC is still connecteddota_update_gc_server_info600YesHow often the server should check if it needs to update the GC in secondsdota_upload_item_purchase_history_duration_threshold1200Yesmatch duration below which we will not upload item purchasesdota_upload_item_purchase_history_mmr_threshold1000YesMMR below which we will not upload item purchasesdota_upload_match_state_history_duration_threshold900Yesmatch duration below which we will not upload item purchasesdota_upload_match_state_history_interval300Yesinterval in seconds that we track game statesdota_upload_match_state_history_mmr_threshold2000YesMMR below which we will not upload game state historydota_upload_replayUpload a replay filedota_use_controller0dota_use_heightmap1YesSet to 0 to disable using heightmap when tracing vertical raysdota_use_particle_fow1dota_use_particle_fow_unbloated1Yesdota_view_store_item_detailsdota_vr_avatar_debug0Enable to broadcast an offset avatar position back to yourselfdota_vr_avatar_debug_offset50Amount to offset your own avatardota_vr_avatar_hat0Controls your appearance in a VR spectator lobbydota_vr_avatar_hat_scale0Scale of head models in VR spectatingdota_vr_avatar_proximity_dist20Avatars within this dist of your HMD are hiddendota_vr_avatar_velocity_scale0Scale velocity of other avatar movementsdota_vr_avatars_in_map1If enabled, shows VR avatars in the map as well as the lobbydota_vr_center_camera_offset0dota_vr_multitool_activate_on_touch0dota_vr_multitool_hmd_look_angle_offset15how many degrees to look down from the hmd eye anglesdota_vr_multitool_hmd_look_start_offset40how many inches to start the effect from the HMDdota_vr_multitool_hmd_targeting_mode0dota_vr_multitool_tp_angle-100angle to rotate teleport beam from controllerdota_vr_multitool_tp_arc_break0The amount of time in seconds between each segment of the teleport arc.dota_vr_multitool_tp_arc_duration3The amount of time in seconds to predict the motion of the teleport arc.dota_vr_multitool_tp_arc_gravity-800The force of gravity applied to the teleport arc.dota_vr_multitool_tp_arc_orient_gravity1Whether gravity is adjusted by controller pitch.dota_vr_multitool_tp_arc_speed0The movement speed segments of the teleport arc.dota_vr_multitool_tp_fade_time0Fade time for the vr teleport multitool when turning on and off.dota_vr_multitool_tp_max_anchor_dist864Max distance from anchor you can teleportdota_vr_multitool_tp_max_dist3500Max distance you can teleportdota_vr_multitool_tp_speed500Multiplier on teleport arc speeddota_vr_multitool_trackpad_teleport1Trackpad can be used to teleport.dota_vr_popup_manager_height162dota_vr_popup_manager_width288dota_vr_popup_offset130dota_vr_spectate_camera0If enabled, camera will automatically move to follow the directed camera when watching a replaydota_vr_spectate_camera_angle-16777216Angle applied to anchor when watching a replaydota_vr_spectate_camera_interval8Interval between VR camera updatesdota_vr_spectate_camera_offset0VR anchor offset from directed cameradota_vr_trackpad_left_angle-10528256Set angle offset of VR trackpad panel relative to controllerdota_vr_trackpad_left_offset0Set position offset of VR trackpad panel relative to controllerdota_vr_trackpad_right_angle-10528256Set angle offset of VR trackpad panel relative to controllerdota_vr_trackpad_right_offset0Set position offset of VR trackpad panel relative to controllerdota_wait_for_players_battle_cup_present_time10Time to stay after waiting for players succeeds when displaying battle cup winnersdota_wait_for_players_completed_delay2How long to stay at the waiting-for-players UI after all players have loadeddota_wait_for_players_failed_delay3How long to stay at the waiting-for-players UI after all players have loadeddota_wait_for_players_to_load1If set, hero picking will be delayed until all players have loaded.dota_wait_for_players_to_load_streaming_timeout30Game will start after this time, even if all players haven’t loaded yetdota_wait_for_players_to_load_timeout180Game will start after this time, even if all players haven’t loaded yetdota_watch_bot_script_only0dota_watch_live_friend_score_boost500YesAmount that friends in live games boost the game’s sort scoredota_watch_live_friends_only0dota_watch_live_hero_id0YesHero ID for requested gamesdota_watch_live_league_id0YesLeague ID for requested gamesdota_watch_live_match_data_refresh_interval1dota_watch_live_match_list_auto_refresh_interval120dota_watch_live_match_list_refresh_interval10dota_watch_live_request_period30YesAmount that friends in live games boost the game’s sort scoredota_watch_special_list0dota_wearables_clientside0dota_weekend_tourney_debugPrints local weekend tourney object(s), if anydota_weekend_tourney_selected_division6dota_will_purchase_gold_remaining_max_remaining1000On the ‘I will purchase ‘ alert, the maximum amount of gold remaining when showing the remaining gold costdota_will_purchase_gold_remaining_min_cost2000On the ‘I will purchase ‘ alert, the minimum cost of an item to show the remaining gold costdota_winter_ambientfx0dota_workshoptest0dota_workshoptest_modelnew00dota_workshoptest_modelnew10dota_workshoptest_modelnew20dota_workshoptest_modelorg00dota_workshoptest_modelorg10dota_workshoptest_modelorg20dota_workshoptest_modelwearable00dota_workshoptest_modelwearable10dota_workshoptest_modelwearable100dota_workshoptest_modelwearable110dota_workshoptest_modelwearable120dota_workshoptest_modelwearable130dota_workshoptest_modelwearable140dota_workshoptest_modelwearable150dota_workshoptest_modelwearable20dota_workshoptest_modelwearable30dota_workshoptest_modelwearable40dota_workshoptest_modelwearable50dota_workshoptest_modelwearable60dota_workshoptest_modelwearable70dota_workshoptest_modelwearable80dota_workshoptest_modelwearable90dotadev_bindFor development: Bind a key to in dota (ALT+key) allowed.dotadev_binds_showFor development: List all developer binds.dotadev_unbindFor development: Unbind a key to in dota (ALT+key) allowed.dp_drag0Yesdp_pull0Yesdp_radius100Yesdp_spirits0YesdrawcrossDraws a cross at the given location Arguments: x y zdrawlineDraws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2dsp_automatic0dsp_db_min80dsp_db_mixdrop0dsp_dist_max1440Yesdsp_dist_min0Yesdsp_mix_max0dsp_mix_min0dsp_off0Yesdsp_vol_2ch1dsp_vol_4ch0dsp_vol_5ch0dsp_volume0dti_report_stddev_threshold1For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.-duck+duckdump_client_projectilesSpews a list of all client-side projectilesdump_globalsDump all global entities/statesdump_localization_filesList all loaded localization files.dump_modifier_listDumps all modifiers that exist in the gamedump_panorama_css_propertiesPrints out all valid panorama CSS properties and their documentationdump_panorama_eventsprint panorama event types and their documentationdump_panorama_render_command_statsdump_secondary_scene_worldsLists secondary scene worlds and ref countsdump_visible_buffsPrint out non-hidden buffs.dumpparticlelistPrint out information on existing particle systemsdumpparticleperfWrite a spreadheeet describing particle performance to particle_profile.csvdumpsavedirList the contents of the save directory in memorydumpstringtableUsage: dumpstringtable tablename Print string tables to console, verbose to dump data.

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