Running into another Bastion in the wild while you are both in Recon Configuration is extremely rare. Should this happen and you catch him alone, try to quickly transform into Sentry Configuration to gun him down. If his teammates are nearby, better to remain in Recon Configuration and try to land some headshots to take him out before he can transform. If you are in Sentry Configuration and a Recon Bastion rounds a corner, try to gun him down before he can run or transform, as in that state he is of no concern to you. Likewise, if you are in Recon Configuration and you round a corner and spot a Sentry Bastion, quickly try to duck and avoid his fire or, if a friendly barrier is nearby, transform and try to gun him down. Both of you running into each other in Sentry Configuration is only going to happen on Escort maps if one of you is riding the Payload, in which case it comes down to who sees who and who opens fire on who first.
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Genji will often try to heckle you with his Shurikan, either from a safe distance or up close where he’ll hope he can bait you into firing at him while Deflect is active. If Genji approaches you while in Sentry Configuration, be ready to stop firing as soon as he activates Deflect. While this will keep you safe momentarily, it will also free his team to push while you can’t attack, so either get your teammates to deal with Genji and his allies or, if necessary, be ready to transform and move out. Aside from Deflect, Genji will have difficulty killing you, instead proving to be more of a nuisance. If Genji activates Dragonblade, try to remain in Sentry Configuration to withstand more strikes from him and shoot back (though again, be ready to stop should he activate Deflect). Fighting a Genji with Dragonblade will come down to the wire, as one of you is going to die incredibly quickly based on reaction time. Even when using your Configuration: Tank Ultimate, be on the lookout for Genji, as a reflected shell can take a huge chunk out of your health.
Surprisingly, Bastion synergizes quite well with Genji. As Bastion, when your team is on the offensive, a good indicator of where you are supposed to be standing guard is an attacking Genji within view, given Genji’s position on the battlefield, and your role of securing a safe zone for your team on the back lines which is not to be too far back. Genji can Deflect projectiles en route to your large hitbox, and has the mobility and harassment needed to fend off pesky long ranged attackers. On the flipside, your high, long-ranged damage can cover Genji when he executes Dragonblade, which is an expedient which can work very well in games if done properly.
Hanzo can repeatedly peek around a corner and try to hit you with arrows without exposing himself, so either stay behind cover or get away if he’s heckling you. While you can use Self Repair to patch up between shots, a burst of Storm Arrows could finish you off when at lower health. You’re not as easy of a target while in Recon Configuration, but your damage output is also severely hampered. If Hanzo hits your location with a Scatter Arrow, it would be wise to transform and move, since enemies knowing exactly where you’re situated will make you an even easier target than you already are. Should you weaken a Hanzo enough for him to flee, don’t chase him down, as his mobility far exceeds yours; let your teammates handle him, or simply hold your position and wait for him to return.
Bastion works fairly well with Honzo. Honzo can protect bastion from flankers as well as snipers like widowmaker. Also, Honzos sonic arrow can show Bastion the location of enemy heroes.
Junkrat is unlikely to hit you at great distances, and in close combat you can usually gun him down before he can hit you. However, because you are stationary, this can allow him to make tricky shots, sneak up behind you or throw a Concussion Mine behind a barrier you’re hiding in. Because you won’t be moving around a lot, though, you’re also less likely to step in Junkrat’s Steel Trap. If a Junkrat is trying to spam grenades at you, your best bet is to obviously kill him, but if he’s peeking behind corners, consider relocating to avoid his high-damage bombs. If you hear him activate RIP-Tire, it’s better to stand your ground than attempt to flee; a quick hailstorm of bullets can destroy RIP-Tire before it has the chance to detonate, whereas if you run it can easily catch up to you and kill you.
Aside from delivering dastardly bombardment from further distances, Junkrat can also set up his Steel Trap and mines to take out an overconfident foe from the fight. Naturally, these traps would be in areas you would normally be surveying in Configuration: Sentry, such as chokepoints and blind corners. Keep a close eye on Steel Traps, for if a foe were to stumble upon them, they would be incapacitated long enough for you to shred them with gunfire.
McCree is typically at a disadvantage when you are in Sentry Configuration. Ironclad will reduce a good amount of damage from his Peacekeeper, though a sneaky McCree can peek around a corner and shoot at you while you have little opportunity to return fire. Always try to be set up so McCree won’t be able to get behind you and shoot your critical hitbox in your rear, with your back to a wall or covered by a barrier.
In the event of a team fallback, McCree will make use of his mid-range combat aptitude to pick off enemy combatants, and may find himself straying from his normal posts into your field of defense. Of course, this means that you should provide supporting fire to keep your McCree healthy. In return, McCree can pitch a stunning grenade to paralyze adversaries and leave them open to your gunfire. On top of that, a friendly McCree can count on you to cover him as he charges up his dangerous Deadeye, which can easily pick off hordes of enemies.
If you aren’t being protected by cover or a berrier, Mei’s icicle can heckle you with her Icicle from a distance, which can prove to be rather annoying. Her Ice Wall can completely cut off your line of sight on the enemy; while you can eventually run through it with your gatling gun, the time it will take to do so may be enough for her team to sneak around and make an offensive push on your position. In close quarters combat, though, Mei fares far worse. Even if she freezes you, she lacks the killing potential to quickly finish you off; as soon as you thaw out, you can run through her with your gatling gun. Even if she uses Cryo-Freeze to heal herself, you can take that time to use Self-Repair. Should you get caught in a Blizzard, you have a very minute chance of transforming and escaping, but only if you’re at the very edge of its area of effect; if you’re trapped in the middle, better to remain in Sentry Configuration with your Ironclad defensive buff rather than transform and render yourself an easier target.
While she can still do the “damage” part well, Mei is commonly viewed as a more defense-oriented Damage hero. Take advantage of this, as you are a vulnerable attacker in Configuration: Sentry. Cryo-Freeze can block incoming harm directed towards her or her teammates, and so can Ice Wall. A friendly Mei can also use Ice Wall to lift you up while in Configuration: Sentry if placed correctly, which is an uncommon strategy employed for its surprise factor. Finally, take note of where Mei deploys a Blizzard, as the slowed targets inside can be gunned down very easily.
While Pharah can repeatedly peek behind corners to shoot a rocket and hide, your Ironclad and Self-Repair can help you withstand most of her attacks. Still, it will only take a few rockets to kill you, so having a barrier protect you can help ensure your safety. Her Concussive Blast’s large knockback won’t affect you while you are in Sentry Configuration. While your gatling gun is incapable of headshots, it can still rip through Pharah if she tries to fly out in the open in your view. Even when in Recon Configuration, your hitscan gun can land accurate shots on her; just keep in mind that your low mobility will make it easy for her to land her shots on you. In Configuration: Tank, it may be difficult to land airshots against Pharah, but when you do, not only are they incredibly satisfying, they will often take her out in a single shot. Watch where she is hovering, and try to predict where she’ll be so you can blow her out of the sky.
Having a Pharah on your team gives your side the benefit of air superiority. Merge it with your land coverage, and you get a superb defensive advantage, taking attacks from both high and low. Furthermore, a friendly Pharah can make short work of long-ranged harassers that could ruin you from afar, and you can easily decimate an opposing Pharah that could give your Pharah trouble in a dogfight.
Reaper’s flanking abilities can help him easily approach you from out of your view. If he sneaks up behind you, he may be able to gun you down before you can react. If you know a Reaper is about, be attentive and be prepared to turn around and run him down; while his point-blank damage is exceptional, yours is even moreso and will make quick work of him even with his self-healing. At longer distances, Reaper will be ineffective against you; his guns have pitiful dropoff, and while your gatling gun also suffers from dropoff, you can still kill him in a second or two with some accurate firing.
You and Reaper operate on different zones of the map, so both of you will not be meeting much. However, since Reaper can move around easily, he is able to pick off hostile flankers with his substantial damage if he decides to help you. You can also assist a friendly Reaper with your considerable zoning abilities; being a threatening presence may cause enemies to group up to coordinate a push, leaving them very vulnerable to Reaper’s Death Blossom.
Your biggest concerns against Soldier: 76 are his burst damage with his Helix Rockets and his impressive range. If you aren’t behind the protection of a barrier, Soldier: 76 can be capable of catching you by surprise and shooting you down before you can retaliate and kill him. If he’s peeking back and forth behind a wall, you should heal between attacks. If he’s coming at you with full force, though, don’t attempt to heal, as your healing won’t outdo his damage; attack back and hope you can shred through him before he shreds through you. If he runs away with Sprint, don’t chase after him; you’ll be much more vulnerable while in your Recon Configuration, and he’ll have most likely either healed up or regrouped with his team.
His decent firepower and Biotic Field make Soldier: 76 a defining frontline presence. A friendly Soldier: 76 may attempt to drop his Biotic Field next to your team’s tank in order to supply them its steady healing. If the tank has a barrier of any sort up, consider advancing over to the Biotic Field and provide covering fire in Configuration: Sentry. Not only will the barrier actively soak up enemy fire, but the extra insurance the Biotic Field dispenses will keep you alive to mow down threats.
Sombra can prove to be a huge headache to you should she sneak behind you and Hack you. A Hack will force you out of Sentry Configuration, which will make you a much easier target while allowing her teammates to safely pass through a choke you were guarding. Your stationary nature, as well as your tendency to hide behind barriers, makes you a prime target for her EMP Ultimate. You might be able to handle yourself against Sombra okay in a one on one fight if you are hacked, but in a group fight you’re going to be much less helpful for your team; focus on retreating, staying alive, and going back into Sentry Configuration as soon as the hack wears off. Should you see visual indicators of Sombra using Translocator, or should you suspect she’s running around in Stealth, some quick spraying with your gatling gun can potentially force her out of her Stealth, rendering her an easy target. Don’t worry about being Hacked while in Configuration: Tank, as it will have no effect.
In Configuration: Sentry, you are prey to flankers, whose mobility options allow them to evade your bullets and/or get behind you to secure an easy kill. For that reason, a well-timed Hack from Sombra can stop enemy flankers in their tracks and leave them open to a beating they can’t get out of. You can also make use of Sombra’s E.M.P, which can obliterate enemy shields, cutting off the enemy from their protection. This is your time to start raining bullets on them.
While you can chew through Symmetra’s health pretty quickly, a high-powered Symmetra can likewise chew through you quite quickly as well. Symmetra will often try to place a teleporter behind your setup so her team can ambush you; while it may be tempting to try to gun down her allies as they walk through the teleporter, it would be a better idea to simply destroy the teleporter as soon as she activates it; that way, only one or two teammates will be trying to attack you in your defensive setup, which will be much easier for you and your allies to handle. When roaming in Recon Configuration, be wary of Sentry Turrets; should one start attacking you, a quick burst with your submachine gun can destroy it. Just be ready for
the Symmetra to show up and finish you off while at low health; if she attempts to fight you one on one while you’re weakened, don’t flee and heal, because while you’re doing so her weapon is only going to get stronger. As soon as you’re safe from the Sentry Turret, shift into Sentry Configuration and rip through her before she has the chance to power up. Photon Barrier will completely block off your gunfire; it may be tempting to try to rip through it with your gatling gun, but instead try to focus on enemies on your side of the barrier, and be ready to flee with your team if need be.
A friendly Symmetra’s Teleporter can be a huge help due to your low mobility. You can even transform atop the Teleporter before teleporting; this way you’ll already be in Sentry Configuration once you’re on the other end, ready to gun down any nearby opponents. Photon Barrier will keep you safe from enemy fire during its duration, so try to stay on one side of it and gun down opponents beyond it.
As you and Torbjörn both tend to remain in the backline, a match-up between the two of you is rare. If Torbjörn walks into your field of view while you’re in Sentry Configuration, he’s a prime target to tear to shreds. If he deploys a Turret in your view without a barrier’s protection, you can likewise rip through it in less than a second. Even if a barrier is protecting it, if no other enemies are nearby to attack you, you can destroy the barrier and turret extremely quickly, and its lower damage will barely leave a scratch on you. Should you run into a Turret while moving in Recon mode, consider gunning it down with your standard fire or quickly transforming to destroy it; if Torbjörn or his allies aren’t nearby, the Turret is no threat to you. Should you run into Torbjörn while in Recon Configuration, either try to retreat to your team while backpedaling and firing or quickly transform into Sentry Configuration and attack him. Molten Core can prove very dangerous due to your stationary nature; should Torbjörn use it on you, quickly get up and flee, otherwise you’re going to die extremely quickly.
Torbjörn’s point security, combined with your own, can form a hearty defense. While you gun down enemies from further distances with steady devastation, Torbjörn’s turret can cover your flank and churn out some consistent damage itself. Keep in mind that you and the turret cover each other’s weaknesses, and your team will be able to hold down ground much more effectively.
Tracer’s small hitbox and mobility makes herself difficult to hit. She can easily flank you and escape, and her Ultimate can potentially kill you even while in Sentry Configuration. This requires her to get close to you; a wily Tracer can use Blink to avoid your line of sight, but if you have twitchy aim and can keep a lock on her, you can run through her minuscule health in an instant, especially at close range.
Administering harassment and backline trouble is well within Tracer’s field of expertise. As such, a friendly Tracer can rattle the enemy ranks with her high mobility, distracting and leaving them open to gunfire, especially yours.
Widowmaker’s ability to peek around corners and kill you from a distance without exposing herself makes her a dire threat. Try to position yourself behind cover or in areas where Widowmaker lacks long line of sight. If a Widowmaker has a beat on you, your low mobility makes it extremely difficult to escape her sight, making your best option to not be in her sight in the first place.
A friendly Widowmaker is a solid counter to the enemy Widowmaker, who can take you out of the game with a few shots on your static chassis in Configuration: Sentry. With this big of a threat neutralized, you are free to continue your push.